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Health Education Research Advance Access originally published online on July 14, 2004
Health Education Research 2005 20(1):61-70; doi:10.1093/her/cyg103
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Health Education Research Vol.20 no.1, © Oxford University Press 2005; All rights reserved

Psychometric properties of virtual reality vignette performance measures: a novel approach for assessing adolescents' social competency skills

Mallie J. Paschall1,4, Diana H. Fishbein2, Robert C. Hubal3 and Diana Eldreth2

1 Prevention Research Center, Pacific Institute for Research and Evaluation, Berkeley, CA 94704, 2 Transdisciplinary Behavioral Science Program, RTI International, Baltimore, MD 21224 and 3 Technology Assisted Learning Division, RTI International, Research Triangle Park, NC 27709, USA

4 Correspondence to: M. J. Paschall; E-mail: paschall{at}pire.org

This study examined the psychometric properties of performance measures for three novel, interactive virtual reality vignette exercises developed to assess social competency skills of at-risk adolescents. Performance data were collected from 117 African-American male 15–17 year olds. Data for 18 performance measures were obtained, based on adolescents' interaction with a provocative virtual teenage character. Twelve of the 18 performance measures loaded on two factors corresponding to emotional control and interpersonal communication skills, providing support for their factorial validity. The internal reliability coefficients for the two multi-item measures were 0.88 and 0.91, respectively. Additional analyses with established measures of three psychosocial factors (beliefs supporting aggression, aggressive conflict-resolution style and hostility) and behavioral criteria (e.g., self-reported behavioral misconduct and drug use) provided limited support for the construct and criterion-related validity of the performance measures. Study findings suggest that the virtual reality vignette exercises may represent a promising approach for assessing adolescents' social competency skills.


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